Online PC game development. Concepts, 3d models, and hand painted textures of player and non-player characters and "Heroes." The design and creation of player character armor sets/pieces and hair styles. Creature texture variants.
Titles:Guild Wars: Nightfall (2006), Guild Wars: Eye of the North (2007), Guild Wars 2 (TBA)
Angle, Inc.
3D graphics designer, Junior Engineer
April 2003 - October 2005 (full-time), November 2005 - May 2006 (contractor)
Creating assets for real-time simulations including modeling and texturing, rigging and animation cycles of characters. Also responsible for high resolution print and multimedia content. Photo-realistic rendering and simulations of military maritime scenarios. CAD modeling for RTS (Radar Target Signature) observables. Naval graphics created for DDG 51 class destroyers, Lockheed Martin LCS (Littoral Combat Ship), Gibbs & Cox Australian AWD (Air Warfare Destroyer), and Northrop Grumman DD(X) Destroyer.
George Mason University
Fairfax, VA 22030-4444 USA
intended degree: BA; Art Studio (computer graphics concentration) (GPA: 3.409)
Fall 1997 - Spring 2000 (transferred)
Accolades
Summa Cum Laude
Frances Larkin McCommon scholarship, Azille C. and Lauren Lockwood Henderson scholarship
Dean's list: spring 1998, spring 1999 through winter 2003