My name is Hai Phan, and I am currently a Senior Character Artist at Trion Worlds in Redwood Shores, California USA. I've always been fascinated by fictional worlds, and helping create believable experiences is gratifying work. Although the focus of my work is often characters, I enjoy and appreciate all aspects of interactive art. |
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8+ years of professional 3d modeling and design experience. 5+ years of PC game art experience. AAA game titles: Guild Wars: Nightfall, Guild Wars: Eye of the North, Guild Wars 2, Rift |
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Experience
- Trion Worlds, Senior Character Artist
April 2011- present
Rift
3d character modeling, textures, and concepts for player armor, pets, mounts, and bosses.
- ArenaNet, Character Artist
July 2006 - March 2011
Guild Wars 2 (TBA)
Guild Wars: Eye of the North (2007)
Guild Wars: Utopia (cancelled)
Guild Wars: Nightfall (2006)
Character art work from concept to full 3d model completion/hand painted texturing using both off-the-shelf and proprietary software and tools. Worked with designers and programmers to implement new technology and prototype ideas, particularly related to character customization and composite systems.
Helped spearhead new production pipeline for "next-gen" character art assets, and helped transition art production to new software. Helped track asset production and reviewed assets from external production studios.
- Angle, Inc., 3D graphics designer, Junior Engineer
April 2003 - October 2005 (full-time), November 2005 - May 2006 (contractor)
Creating assets for real-time simulations including modeling and texturing, rigging and animation cycles of characters. Photo-realistic rendering for print and multimedia. CAD modeling for RTS (Radar Target Signature) observables.
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Skills
Well rounded artist in both 2d and 3d. Versed in both diffuse painted texture models and normal mapped from high res models. Experienced in concept art, modeling, textures, rigging, animation, etc.
Held security clearance. Highly adaptable, quick learner. Meticulous and organized.
- Maya, 3D Studio Max, BodyPaint, ZBrush, Photoshop.
- Various multimedia software. Perforce version control.
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Education
- Savannah College of Art & Design
Savannah, GA 31402-3146 USA
BFA.; Computer Art (GPA: 3.92)
Fall 2000 - Winter 2003
- George Mason University
Fairfax, VA 22030-4444 USA
intended degree: BA; Art Studio (computer graphics concentration) (GPA: 3.409)
Fall 1997 - Spring 2000 (transferred)
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Accolades
- Polycount.com showcased thread and banner, CGHUB.com gold award and top row, GameArtisans.org award
- Summa Cum Laude, Frances Larkin McCommon scholarship, Azille C. and Lauren Lockwood Henderson scholarship
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References available upon request |
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| Personal links |
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| A few artists I know |
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